SYSTEMS. INFRASTRUCTURE. AUTOMATION.
Landon Tolman / Software Engineer
I build the systems
that make complex
software work.
From C++ and Python to networking, CI/CD, and real-time hardware integration. I work across the layers to turn difficult engineering problems into systems you can deliver.
01 / ENGINEERING EXPERTISE
The hard parts rarely
stay in one layer.
I connect application software, infrastructure, networks, and hardware—with the tooling to build and maintain all of it.
C++ systems
C++ development, integration, and performance analysis for software that needs to work with devices, communication interfaces, and real deployment environments.
02CI/CD automation
Reusable Jenkins delivery workflows that connect Windows and Linux builds, tests, packaging, and deployment artifacts into a repeatable process.
03Python automation
Practical Python tooling for repeatable engineering workflows, configurable communication, and the supporting work around C++ systems.
04Networking
Application communication and network architecture considered together: UDP interfaces, L2/L3 routing, VPN connectivity, and segmentation.
05Real-time integration
C++ integration for control-loading hardware across simulation platforms, with attention to the boundary between software behavior and physical response.
06Local AI tooling
Hands-on personal R&D with local LLM inference, multi-GPU resource constraints, long-context workloads, and security-conscious MCP and agent workflows.
02 / SELECTED ENGINEERING WORK
Responsibility, not
just implementation.
Shared CI/CD infrastructure from the ground up
Organization-wide Jenkins CI/CD built from the ground up, with shared libraries and multibranch pipelines supporting Windows and Linux across multiple projects.
Read the case study →Helicopter simulator software delivery
Primary software lead for a helicopter simulator delivery, with end-to-end software ownership, component integration, and interdisciplinary coordination.
Read the case study →Configurable UDP communication across language boundaries
A reusable UDP framework in C and Python with C++ integration, configurable data structures, and flexible communication layouts.
Read the case study →Real-time control-loading hardware integration
Architectural responsibility for real-time C++ control-loading software and hardware subsystem integration across simulation platforms.
Read the case study →03 / HOW I ENGINEER
Understand the whole.
Make each part better.
Reliable systems come from clear decisions at the boundaries—not from adding more complexity.
More about my approach ↗Start with the system
Understand the interfaces, constraints, and failure modes before choosing a solution.
Build for the next engineer
Make architecture, configuration, and delivery understandable and maintainable.
Measure, then improve
Profile before optimizing. Make performance trade-offs explicit.
Own the delivery
Automate recurring work and follow the problem through integration and validation.
THE ENGINEER BEHIND THE SYSTEMS
I’m Landon.
I work at the boundaries.
At Flight Level Engineering, my work spans software architecture, organization-wide CI/CD, simulator delivery, and hardware integration. The common thread is taking ownership of how the pieces work together.
Outside professional work, I explore self-hosted AI inference and developer automation as personal engineering R&D.
Meet the engineer ↗A DIFFICULT PROBLEM IS A GOOD START.
Let’s connect the pieces.
Discuss an engineering project, a technical role, or a challenging integration.